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Viktor's Mossifier for Blender

Viktor's Mossifier is a fully procedural geometry nodes setup in combination with a moss shader function. When creating it, it was important for me to have something that not only works from a distance, but also from up close, that is why the shader below the spawned meshes is using 4k textures and the meshes itself actually look like tiny moss strands. It is fully customizeable so can change colors, the way it grows and the shape of the meshes, all inside one modifier - Mossifier.

Check it out on Gumroad: https://viktorheidelbach.gumroad.com/l/mossifier

Simply append it to your scene, the geometry node to your object and plug in a shader function into your objects shader.

High detail

High detail

Scene before Mossifier

Scene before Mossifier

Scene with Mossifier

Scene with Mossifier

Close Up

Close Up

A small timelaps from import to final rendering.

An in depth overview of the geometry node.